Meadowvale: Nature Chess?

Meadowvale: Nature Chess?

Growing up I loved chess, I got it from my Dad. We would play when I was maybe 8 or 9 years old. In my last blog, I wrote about how adding movement to Meadowvale completely changed what I thought was a finished turn cycle. I half-joked that it had become the chess of nature games — and the more I play, the more the comparison sticks.

Ok, it isn’t chess. Of course, I’d never presume to have created anything with the elegance of chess. But there are some things that resonate and make me smile.

Each Animal Has Its Rhythm

  • Owls strike like knights — scoring across the board by line of sight.

  • Rabbits and voles are pawns — weak alone, powerful in clusters.

  • Badgers plod like kings — slow, but weighty in the right place.

  • Foxes score in every direction — a kind of rook–queen hybrid.

  • Hedgehogs dash along hedgerows — true rooks on their files.

  • Deer are possibly the Queen - they don’t move the same but they do score high in the right place.

Meadowvale: Prototype board and tokens

Not Just an Analogy

It isn’t only metaphor. The mix of limited movement and weighted scoring gives Meadowvale a hidden layer of spatial strategy that players calculate each turn, just like working out where you may move in chess, you think several moves ahead.

The difference? Nothing in Meadowvale is ever captured or removed from the game. There is no real conflict. Instead, the board keeps filling and strategic layers overlap, like a real ecosystem.

Why It Matters

This is how the ecosystems in Meadowvale comes to life. You’re not just laying tiles; you’re anticipating other players placements, timing movements, and watching little ecological stories unfold as the board settles into it’s final state: the fox slipping into a hedge, the owl changing perch, the rabbits clustering for safety.

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Meadowvale: Why Printmaking?

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Meadowvale: Wildlife Movement